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Sarasota, FL; September 1, 2004 -- Infinium Labs Inc. has debuted its much anticipated Phantom Gaming Service, the first end-to-end, on-demand game distribution service. Designed for the whole family, from the avid gamer to the casual player, the new service will offer subscribers a library of titles, from the top new games to old standards people want to play again and again -- and make them available any time, day or night, from the comfort of their home. The Phantom Gaming Service is slated to go live on Thursday, November 18, 2004.
In a game-industry first, the company plans to provide the Phantom Gaming Service hardware free of charge to consumers who sign a two-year contract for a basic subscription to its flagship online gaming service at $29.95 per month. Consumers can also opt to buy this advanced gaming "receiver" and required accessories without a commitment for $199, which will be credited back to their account over two years if they remain a subscriber.
The Phantom Gaming Service has four key components: the service itself, the receiver hardware, a robust yet flexible distribution network and a large library of games. Titles will be streamed on demand from the service to a Phantom receiver over any broadband Internet connection, in much the same way as consumers receive on-demand satellite or cable television content. Subscribers will receive an initial library of free games, which will be supplemented with new choices each month as a part of their subscription fee. Additional titles can be rented or purchased. Premium content packages will also be made available.
Sidenote: What the competition is saying about Phantom:
Microsoft (Xbox): "It's difficult to draw any conclusions about its place in the industry."
Sony (PS2): "We are going to have to pass."
Nintendo (Gamecube): "Nintendo welcomes Infinium Labs to the industry and wishes them luck."
CNN News
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The receiver for the Phantom Gaming Service can sit in any room in the home, connected to the TV and any broadband Internet connection, and be used by various members of the household at different times of day. The receiver hardware will be designed to deliver a compelling entertainment experience into the future, featuring the AMD Athlon XP 2500+ central processing unit (CPU), the Nvidia GeForce FX 5700 Ultra graphics processing unit (GPU) and the Nvidia nForce2 Ultra 400 platform processor.
The Phantom Game Receiver will be produced in Asia by BIOSTAR, a leading Taiwan-based contract manufacturer and will feature 256MB of main system memory and a 40GB hard drive. In addition, the receiver will come bundled with a gamepad, a mouse and the Phantom Lapboard, an extremely innovative peripheral that enables players to control games designed for keyboard and mouse usage as intuitively and with as much fidelity on the couch as they are used to in the office.
@ Computer Graphics World
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